AI Insights · Timothy · June 2024
Top 5 City Building Games on Android in UAE for Q2 2024
Explore the performance of the top 5 city building games on Android in the UAE during Q2 2024, with insights from Sensor Tower.
In the second quarter of 2024, the top 5 city building games on the Android platform in the United Arab Emirates showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the trends and shifts in user engagement and monetization for these popular games.
Global City: Building Games by MY.GAMES B.V. had an interesting quarter. Weekly revenue peaked at $92 in mid-April but saw no revenue for several weeks afterward. Downloads fluctuated, starting at 593 in the first week of April, spiking to 1.1K in early June, and ending at 195 in the last week of June. Active users mirrored these fluctuations, peaking at 2.8K in early April and declining to 1.4K by the end of the quarter.
Megapolis: City Building Sim from Social Quantum Ltd experienced steady trends. The game saw a notable revenue increase in late May, reaching $118, but it dropped back to zero in subsequent weeks. Downloads remained relatively stable, ranging from 151 to 411 weekly. Active users hovered around 1.4K to 1.7K, showing consistent engagement throughout the quarter.
States Builder: Trade Empire by SayGames Ltd saw varied performance. Revenue peaked at $279 in mid-May before declining. Downloads showed a gradual increase, starting at 208 in early April and reaching 352 by mid-June. Active users also saw a steady rise, beginning at 576 and increasing to 868 by mid-June.
SimCity BuildIt by ELECTRONIC ARTS had a strong quarter in terms of revenue, peaking at $1K in the final week of June. Downloads ranged from 108 to 287 weekly, with a slight upward trend towards the end of the quarter. Active users fluctuated but remained robust, peaking at 2.3K in early June and ending at 2.2K.
Transport Tycoon Empire: City from Alda Games saw more modest engagement. Downloads varied from 118 to 263 weekly, and active users started at 705, gradually decreasing to 482 by the end of June.
For more detailed insights and data on these games, visit Sensor Tower.